eRepublik is now officially available in four more new languages (French, German, Russian and Portuguese) thus making its interface and the game experience itself more enjoyable for thousands of our citizens. More languages will be added in the coming weeks.
This week we took another important step forward towards putting our citizens in the center of the game-play, by improving their chances for interaction with the alpha release of our in-game chat tool. Check it out, create your own chat room, favourite those where you had the most interesting discussions or ideas, visit the Beginners chat room to learn the basics of the game through other players an share your experience during your first days as an eRepublik citizen. Check out the National chat room for your country where you are likely to discuss the hottest political issues affecting your nation.


Our co-founder and CEO, Alexis Bonte, was invited this week to take part in Madrid at the International Forum on Digital Content (FICOD 09). FICOD has become a benchmark meeting point for professionals involved in television, cinema, music, interactive digital entertainment, animation, education, audio-visual production, digital publications, user generated content (UGC), social networks, blogs, interactive advertising, etc.
Alexis took part in one of the official program roundtables “The Games We Get Caught Up In: Online Interactive Digital Entertainment and Digital Content Distribution” (Check the video here) along with other relevant figures of the sector such as Nils Henning, CCO and Owner of Bigpoint GmbH, or Thomas Lee, Senior Director of Business at Gamepot. Alexis had a chance to discuss the important changes that are being experienced by the videogames industry.
Alexis Bonte also had a chance to have an informal discussion with videogame players and experts in the ARSGAMES “User Generated Critics” roundtable, insisting on how online games were moving the power balance in the industry from the companies to the users.


eRepublik celebrated as well its own gathering/workshop, with the presence of some relevant citizens from eSpain. (See photos) where the official launch of the chat was announced as well as previews of national goals and the upcoming improved economical module as we well the new more visual PvP military module. More detailed pictures on this to come in a future insider and blog post. (Plus probably in some fan sites as quite a few citizens had undercover cameras 
Overall Gamescom (trade day August 19th) was very interesting, the traditional industry was out in force with giant stands in spite or maybe because of a drop in sales of about 33% YoY in June / July.Online players were a lot more discrete, only present in the trade area. Interesting when you think that this where most of the growth will be coming from over the next 5 years. The only MMOG players that were out in force with a large stand were WoW and Dofus (ok and Wharhammer was kind of there to within the giant EA stand and the conference org seems to like Twitter).Most of the big releases that were announced were for traditional offline games with a lot of interest for Avatar and the new Starcraft. Dofus 2.0 was the only major MMOG announcement. In terms of the offline games that I felt were interesting was Ruse from Ubisoft, a wargame that looked really cool. I also had a series of very interesting meetings but I can’t talk about them yet. :o)
Just before GamesCom there was a GDC conference and from an online perspective I think the following were probably the most interesting talks as reproduced by Gamasutra:
Playdom VP panel on social gaming
Gameforge CEO, Klaas Kersting Keynote (great guy by the way, a real industry leader)

It’s been a busy week at the Login Conference in Seattle. The conference gathered hundreds of people from the online gaming space all coming together to share their experiences and knowledge in what could be considered a fairly intimate show in comparison to others of its kind. I spent the days cramming in session after session and chatting with countless intriguing people in between.
From a business standpoint it was a tremendously interesting conference providing insight into things ranging from diverse payment options, to community management, to the future of gaming and more. Given eRepublik’s youth, there was indeed a lot to be taken in.
Highlights included a fantastic session given by Scott Rigby of Immersyve on violence in gaming and the true source of the satisfaction players get from it. It was eye opening not only to understand the true motivations behind players’ fascination with violence, but in reality the satisfaction players get from all aspects of gaming. If you are guessing that the source of satisfaction may not indeed come from the blood and gore itself, then you’ve guessed correctly!
Also tremendously interesting, was the very last session that I attended, which included a modest sized round table moderated by Gameforge’s CEO Carsten van Husen. It was apparent from the group’s brief discussion, which could have lasted for hours, that the main consensus on monetizing free to play gaming is that you must bring value to your players – whether it’s via advertising, subscription, micropayments, or otherwise. Anything short of that is likely to fail at some point or another. Which model, or hybrid of models, proves to most efficient is yet to be seen though. There was certainly much speculation though!
It was definitely an enlightening conference of which I hope more of our team can attend next year!